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Ams Jendob Moff
Joined: 14 Jun 2009 Posts: 1579 Location: The Gala
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Posted: Sat, September 26th 2009 06:42pm Post subject: Design Templates |
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So, what do you guys think should be in templates this time around? _________________ Emperor Ams Jendob, Ruler of the Imperial Remnant
----"Moff", CMAC Dreamcrusher, Official Administrative Waldorf and Statler---- |
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Kelson Ordo Lazer
Joined: 15 Jul 2009 Posts: 213
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Posted: Sun, September 27th 2009 06:46pm Post subject: |
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Simple:
Standard Design Template:
Realistic? (Y/N)
_________________ Captain Kelson Ordo
506th Airborne, Third Drop-Shock Battalion, L-Company, 1st Platoon, 2nd Squad Leader.
"There are two types of people you're gunna encounter. Those who'll try and shoot you, and those you shot first." -Kelson Ordo
Lazer X7 |
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Ams Jendob Moff
Joined: 14 Jun 2009 Posts: 1579 Location: The Gala
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Posted: Sun, September 27th 2009 08:13pm Post subject: |
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So... I'm the only person who gets to do designs?
_________________ Emperor Ams Jendob, Ruler of the Imperial Remnant
----"Moff", CMAC Dreamcrusher, Official Administrative Waldorf and Statler---- |
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Badim Soilding Orrion Carn
Joined: 26 Aug 2009 Posts: 907 Location: Aboard The Killer's Fate II
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Posted: Thu, October 01st 2009 05:57pm Post subject: |
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If I knew what the Design Templates were, I could help.
Explain... _________________ "No One Deserves To Die, Except For Those Who Do." |
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Shayera Jendob Moff
Joined: 14 Jun 2009 Posts: 513 Location: All along the Watchtower
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Posted: Thu, October 01st 2009 06:52pm Post subject: |
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They're a list of required fields for any design. If any are missing from an design issue, it's denied by default for lack of information. _________________ Empress Shayera Jendob
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Badim Soilding Orrion Carn
Joined: 26 Aug 2009 Posts: 907 Location: Aboard The Killer's Fate II
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Posted: Thu, October 01st 2009 07:14pm Post subject: |
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So... Simplified? _________________ "No One Deserves To Die, Except For Those Who Do." |
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Shayera Jendob Moff
Joined: 14 Jun 2009 Posts: 513 Location: All along the Watchtower
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Posted: Thu, October 01st 2009 07:28pm Post subject: |
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Production Information
Make:
Manufacturer:
Designation:
Dimensional Information
Description:
Length:
Width:
Height:
Complement Information
Skeleton Crew:
Crew:
Consumables:
Cargo Capacity:
Systems Information
Top Speed:
Maximum Sublight Acceleration:
Hull Rating:
That's the ship template from SWVIII. _________________ Empress Shayera Jendob
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Badim Soilding Orrion Carn
Joined: 26 Aug 2009 Posts: 907 Location: Aboard The Killer's Fate II
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Posted: Thu, October 01st 2009 08:26pm Post subject: |
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I get it now. Okay, I can help then. Anything that needs to be done (Though, probably only a few, since I'm working to wrap up the SWGB Promo campaign)? _________________ "No One Deserves To Die, Except For Those Who Do." |
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Shayera Jendob Moff
Joined: 14 Jun 2009 Posts: 513 Location: All along the Watchtower
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Posted: Thu, October 01st 2009 08:33pm Post subject: |
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...No. Just need to figure out what we should require here. _________________ Empress Shayera Jendob
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Badim Soilding Orrion Carn
Joined: 26 Aug 2009 Posts: 907 Location: Aboard The Killer's Fate II
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Posted: Thu, October 01st 2009 09:36pm Post subject: |
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Ah... Okay. nvm
I obviously don't know what's going on then _________________ "No One Deserves To Die, Except For Those Who Do." |
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Shayera Jendob Moff
Joined: 14 Jun 2009 Posts: 513 Location: All along the Watchtower
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Posted: Sun, October 04th 2009 09:39pm Post subject: |
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Oh, about the sig... you do know PNPC means Protected, right? _________________ Empress Shayera Jendob
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Dryas Quy'teff Space Jawa
Joined: 30 Sep 2009 Posts: 120
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Posted: Sun, October 04th 2009 10:20pm Post subject: |
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What do the designs absolutely have to have to go with the new battle setup?
If we're using VIII template as a base to edit from, listing Shielding would probably be a good idea. Also, is Top Speed for Hyperspace or something else that could be combined with Max Sublight (In which case Hyperspeed would be good). I'm wondering if Consumables is nessicary, or if there's a reasonable length that could be assumed unless it's noted that a design is supposed to go longer or shorter without resupplying. |
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Admiral Michael Harrison Orrion Carn
Joined: 20 Aug 2009 Posts: 72 Location: Austere
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Posted: Sun, October 04th 2009 10:23pm Post subject: |
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I know, it's like. "I don't want this to be a-..."
You know what.... Makes sense I'll edit it.
What I mean't was that a player didn't want his/her PNPC anymore, and would hire me (Fake, of course) to get rid of it. On their permission and CMAC's permission.
But yeah, I guess someone would just unregister a PNPC. I'll edit it. _________________ Admiral in the True Empire
Commands the Austere, A Revenge Class Heavy Command Carrier.
Length: 4000 Meters
Width: 3400 Meters
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Jacen Tranada Tiara
Joined: 16 Jul 2009 Posts: 347
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Posted: Tue, October 06th 2009 07:14am Post subject: |
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I would suggest something like this ...
Quote: | Production Information
Name: (for custom one-off designs)
Make:
Manufacturer:
Designation/Class:
Dimensional Information
Length:
Width:
Height:
Description/Picture:
Complement Information
Skeleton Crew:
Crew:
Consumables:
Cargo Capacity:
Systems Information
Top Speed:
Acceleration:
Hull Type:
Shield Type:
Engine Model:
Hyperdrive:
Other Systems: |
Since we're not using a massively complicated battlesystem, we don't actually need values for shield durability and hull points, but knowing what the stuff is made of will help CMAC determine possible courses of action. _________________ Lieutenant Jacen Tranada
Imperial Intelligence
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Kelson Ordo Lazer
Joined: 15 Jul 2009 Posts: 213
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Posted: Tue, October 06th 2009 09:13pm Post subject: |
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Yah... we just need stuff to get the idea of the ship. _________________ Captain Kelson Ordo
506th Airborne, Third Drop-Shock Battalion, L-Company, 1st Platoon, 2nd Squad Leader.
"There are two types of people you're gunna encounter. Those who'll try and shoot you, and those you shot first." -Kelson Ordo
Lazer X7 |
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Shayera Jendob Moff
Joined: 14 Jun 2009 Posts: 513 Location: All along the Watchtower
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Posted: Tue, October 06th 2009 10:09pm Post subject: |
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Well, we also need something to settle disputes. _________________ Empress Shayera Jendob
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Jacen Tranada Tiara
Joined: 16 Jul 2009 Posts: 347
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Posted: Wed, October 07th 2009 02:02am Post subject: |
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Isn't that why CMAC was invented? _________________ Lieutenant Jacen Tranada
Imperial Intelligence
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Shayera Jendob Moff
Joined: 14 Jun 2009 Posts: 513 Location: All along the Watchtower
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Posted: Wed, October 07th 2009 01:18pm Post subject: |
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Quite true. But some people, at times, seem to think even your benevolent deities can err. >_>
_________________ Empress Shayera Jendob
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Jacen Tranada Tiara
Joined: 16 Jul 2009 Posts: 347
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Posted: Wed, October 07th 2009 11:17pm Post subject: |
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Thats the great thing about being a deity, you can err as much as you want and there's stuff-all anyone can do about it... _________________ Lieutenant Jacen Tranada
Imperial Intelligence
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Shayera Jendob Moff
Joined: 14 Jun 2009 Posts: 513 Location: All along the Watchtower
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Posted: Mon, October 12th 2009 06:52pm Post subject: |
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Quite true. ^_^
And we actually need to settle the intra-CMAC disputes more... _________________ Empress Shayera Jendob
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Jacen Tranada Tiara
Joined: 16 Jul 2009 Posts: 347
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Posted: Mon, October 12th 2009 11:42pm Post subject: |
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Trouble in paradise?
I know that we're moving away from defined values and complicated equations, but perhaps CMAC can assign values behind the scenes based on the descriptions and stuff that the players provide when they make the actual design.
Failing that or perhaps to assist with it, you could promote an assistant to help with the designs so that CMAC doesn't have too much work to do. _________________ Lieutenant Jacen Tranada
Imperial Intelligence
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Shayera Jendob Moff
Joined: 14 Jun 2009 Posts: 513 Location: All along the Watchtower
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Posted: Tue, October 13th 2009 11:33am Post subject: |
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Quote: | Failing that or perhaps to assist with it, you could promote an assistant to help with the designs so that CMAC doesn't have too much work to do. |
Nah, that won't be necessary. >_>
*evil cackle, and quickly hides design limiting measures*
Quote: | Trouble in paradise?
I know that we're moving away from defined values and complicated equations, but perhaps CMAC can assign values behind the scenes based on the descriptions and stuff that the players provide when they make the actual design. |
The whole point is CMAC doesn't want to deal with hard values, even behind the scenes.
And ultimately, numbers don't solve the problem of player issues. All it does is create far more work and hand CMAC a billyclub. While, in some cases, a billyclub is needed... usually, a softer touch is needed. At least with the current system, we have a full range of options. And we're actually in talks now about a useful comparative system. We'll probably have you guys use that on templates for certain values (firepower, shields, armor). _________________ Empress Shayera Jendob
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Jacen Tranada Tiara
Joined: 16 Jul 2009 Posts: 347
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Posted: Wed, October 14th 2009 07:42am Post subject: |
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Ooh shiney. Well looks like CMAC has this handled then _________________ Lieutenant Jacen Tranada
Imperial Intelligence
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Ams Jendob Moff
Joined: 14 Jun 2009 Posts: 1579 Location: The Gala
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Posted: Sat, October 17th 2009 05:15pm Post subject: |
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Well, we do now. But we didn't when the thread started. _________________ Emperor Ams Jendob, Ruler of the Imperial Remnant
----"Moff", CMAC Dreamcrusher, Official Administrative Waldorf and Statler---- |
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Jonas Eisley Alex
Joined: 02 Sep 2009 Posts: 274
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Posted: Sun, October 18th 2009 03:23am Post subject: |
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Shayera Jendob wrote: | Quite true. But some people, at times, seem to think even your benevolent deities can err. >_>
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WHAT? |
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